Enter the Gungeon se actualiza a la versión 2.0.0, Notas Oficiales.

ENTER THE GUNGEON_ADVANCED GUNGEONS AND DRAGUNS

Junto con el lanzamiento del DLC: Gungeons & Draguns, Enter the Gungeon se ha actualizado a la versión 2.0.0 en todas sus Plataformas, incluyendo Nintendo Switch. Las siguientes son las Notas Oficiales en lo que respecta a esta actualización del título:

  • New guns, items, enemies, shrines, NPCs, rooms, and secrets
  • Tons of new and powerful synergies – look for the blue arrow and improved item notification
  • New minibosses (Blockner’s Ghost and the all-new Fuselier)
  • New Spread Ammo box – adds a small amount of ammo to all equipped guns
  • Slide over tables by dodge rolling toward them!
  • Save hearts for later when at full health – pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
  • Added teleporters to more rooms (including chest rooms and exit rooms)
  • Turbo mode – delve into the Gungeon to find a new NPC who can enable this high-octane mode
  • Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don’t want to be shot at fast)
  • Added additional aim assist options (particularly for those who can’t or don’t like using the right stick)
  • Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)

Gameplay Changes/Improvements

  • Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
  • Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shopws of the first two floors. There should no longer be any benefit to leaving a key uncollected.
  • Removed locked shops
  • Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)
  • Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
  • Reduced the required kills on some of the longer Frifle hunts
  • Gave the smash tent and lost adventurer their own minimap icons
  • Added a new type of challenge for the Gunsling King
  • Glass Guon stones will no longer be stolen by the Resourceful Rat
  • Bullats can now drop casings if killed before they fire themselves
  • Charge guns can now be charged before entering a boss room and will keep their charge through the intro
  • Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
  • Removed player-damage from several explosive items
  • Players now drop all items when killed in coop
  • Gave the Chaingunner a new attack with some range (watch out!)
  • Placed limits on boss attacks that leave the boss invulnerable for extended period of times (High Priest and Cannonbalrog can each only use their immune attacks twice)
  • You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
  • Skusket’s now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
  • Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
  • Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
  • Made balancing changes to many guns and items (too many to list here)
  • Probably many other small things we’ve forgotten about!

Bug Fixes

  • Fixed an issue where firing very large bullets could fail when the player was standing near a wall
  • Fixed an issue where Lead Maidens did not remain open when frozen
  • Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
  • Fixed an issue where starting weapons/items couldn’t be dropped by any character (should only be locked on the character that starts with that item)
  • Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
  • Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
  • Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
  • Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
  • Fixed an issue where purple lanterns didn’t appear for some NPCs
  • Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
  • Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
  • Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
  • Fixed an issue where Keybullet Kin weren’t affected by aim assist, homing projectiles, orbitals or companions
  • Fixed an issue where debris would hover in the air after falling on a moving platform
  • Fixed an issue where the Yellow Chamber could fail to remove enemies
  • Fixed an issue where curse values didn’t persist on death in coop
  • Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
  • Fixed an issue where the Gorgun’s stone gaze didn’t affect some types of weapons
  • [Switch] Fixed an issue where an active item was missing from the Pilot’s past
  • [Switch] Fixed an issue where the right stick wasn’t zooming the minimap correctly
  • [Switch] Fixed some phantom Ammonomicon entries
  • [Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state
  • [Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects
  • [Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft
  • [Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep

Como es nuestra costumbre, les recordamos que pueden actualizar su Juego desde el Menú Home de su Nintendo Switch. Solo será necesario oprimir el Botón ‘+’ sobre el icono del Juego para buscar la actualización en Internet.

Fuente. 

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