
Eiji Aonuma, actual productor de los juegos de The Legend of Zelda, ha confirmado en el libro: The Legend of Zelda: Breath of the Wild – Creating a Champion, que para el caso de este título no tendremos una posición en la línea cronológica de la Saga.
Esto se debe a que quiere dejar a los jugadores imaginar y divertirse con el lugar cronológico del juego en lugar de imponer un lugar dentro de la historia del mismo:
“The final thing I’d like to convey to all of our players is that video games, not just Zelda, can go much, much farther! We got a lot of responses from adult players who said they felt the same way playing this game as they did when they used to be hooked on video games when they were younger.
We made this game with the intention of returning to our roots, so the response from players about feeling the same as they had when they were young is promising. Since Nintendo Switch is portable, I hope that they will be able to engage deeply with the game in a fresh, new way too.
In books like the recently released The Legend of Zelda Encyclopedia, we revealed where each Zelda game fell on a timeline and how their stories related, but we didn’t do that for Breath of the Wild. There is a reason for that. With this game, we saw just how many players were playing in their own way and had those reactions I just mentioned.
We realized that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun.
We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications. I hope that everyone can find their own answer, in their own way.”