Rocket League se actualiza a la versión 1.0.5, Notas Oficiales.

ROCKET LEAGUE_NINTENDO SWITCH

El día de hoy, Rocket League se ha actualizado a la versión 1.0.5 en Nintendo Switch (y otras Plataformas), ofreciendo la Captura de Video y un ‘Quality Mode’ para la actual Consola Híbrida de Nintendo.

Los dejamos con las Notas Oficiales de esta nueva actualización:

THE HEADLINES

  • Players can now create and join Tournaments

  • Quality Connection Status icons will appear in the HUD if players are experiencing connection problems

  • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play

  • [Nintendo Switch] Video Capture and ‘Quality Mode’ have been added

  • Expanded inventory organization and filtering in the Garage

  • Enhanced Crowd Audio

  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists

NEW CONTENT

Country Flags

  • ‘Brunei’

  • ‘Monaco’

  • ‘Nauru’

  • ‘Tuvalu’

Crates and Keys

  • ‘Triumph’ Crate has been added

Monstercat

  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists

  • ‘Monstercat’ has been added as a Flag Folder

  • Monstercat Flags have been added

    • ‘Anna Yvette’

    • ‘Intercom’

    • ‘Koven’

    • ‘Pegboard Nerds’

    • ‘Protostar’

    • ‘Slippy’

    • ‘Stonebank’

    • ‘Uncaged’

    • ‘Uncaged Cat’

CHANGES AND UPDATES

Tournaments

  • Players can now create and join Tournaments via the Main Menu

    • From the Main Menu, select ‘Play’ and then ‘Tournaments’ to find the Tournaments Menu

  • Tournaments have a maximum bracket size of 128 teams, minimum of eight teams

    • Team members must be in a party in order to register for a tournament

  • Cross-platform tournaments are enabled

  • Tournament creators can set minimum and maximum thresholds for entry based on a player’s Rank in the related Competitive Playlist

Quality Connection Status

  • In addition to showing your ping on the scoreboard, you will now also see in-game icons on the HUD if you are experiencing connection problems. This will help you better diagnose if gameplay issues are related to server performance or your connection.

  • You may see one or more of the following warnings when the client detects issues with your connection:

    • High Latency

    • Latency Variance

    • Packet Loss

    • Server Health

  • Additionally, if you are experiencing any of these issues, you will see a warning “!” symbol next to your ping on the scoreboard.

  • If one or more of these issues persists, you will also be notified via a pop-up notification in the Main Menu after exiting a match

Chat Bans and Report Feedback

  • Chat Bans

    • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play

    • If you are Chat-Banned, you will receive a notification on the main menu with information about the chat that contributed to your ban

    • Quick Chat is still allowed but chat-banned players can only send one Quick Chat message every 5 seconds

    • Chat Bans do not affect Private Matches or Party Chat

  • Report Notifications

    • If a player you reported receives a ban of any kind, you will now be notified of the ban via a main menu notification

Items and Inventory

  • Favorite Items

    • You can now Favorite items in the Garage and Inventory screens. Favorited items appear at the top of each tab

  • Item Stacking

    • Most items will now automatically stack in the Inventory to reduce clutter in the inventory and trade windows

    • Duplicate items with different attributes (e.g. Painted or Certified) do not stack

    • Duplicate items with different trade holds do not stack

    • Each item in a stack still counts towards the maximum items in a trade

    • When adding a stacked items to a trade, you can select how many from the stack to offer with a slider

  • The Garage now supports Search and Filter functionalities

  • The Inventory screen now has tabs to quickly switch between different categories of items

  • Items can now be sorted by Date Acquired and Quality

  • Different Painted Car Bodies can now be equipped to the Blue and Orange teams

User Interface

  • A new “Interface” tab has been added to Options that contains all settings that control the user interface

  • Gameplay

    • Text Chat can now be set to ‘Team Quick Chat Only’

    • Client Send Rate – Limit how many packets your client sends per frame (may help on weak/wifi connections)

    • Server Send Rate – Limit how many packets the server sends you per frame (may help on weak/wifi connections)

    • Bandwidth Limit – Limit total bandwidth used by the game client

  • Camera

    • Camera Presets are now available

  • Controls

    • Controller Vibration now has multiple levels to choose from

  • Interface

    • Nameplate Scale – Adjust the size of player nameplates in the world

    • Nameplate Mode – Combines the old ‘High Contrast Nameplates’ and ‘Always Show Nameplates’ option. ‘Default’ is the former ‘High Contrast Nameplates’ setting.

    • Match Notifications

      • All – Show all HUD stat notifications and match time updates

      • Time Only – Hide stat notifications, only show “One Minute Remaining” and countdown

      • Kickoffs Only – Only show “3-2-1-Go”, don’t show “One Minute Remaining” and similar messages

Map Rotation

  • Aquadome and Starbase ARC have been added back into the Competitive Playlist map rotation

Team Colors

  • Expanded the palette of Blue and Orange team color choices for customization

  • In Private and Exhibition matches, you can now select from the full color palette for primary team colors

In-Game Music

  • You can now listen to Rocket League soundtracks during a match

  • Under the ‘Audio’ Tab in the Options Menu, you can set ‘In-Game Music’ to:

    • Always On

    • Matches Only

    • Training Only

    • Off

Enhanced Crowd Audio

  • The in-game crowd can now predict shots and saves using the same logic as the Director camera in Spectator mode

  • Now that the crowd can predict exciting moments, they will get louder and more excited in advance of events instead of only making noise after something happens

Nintendo Switch

  • Video Capture has been added

    • To use Video Capture, press and briefly hold the Share button (below the D-pad) and the last 30 seconds of gameplay will be saved as a video.

  • Switch players can now choose between ‘Performance’ and ‘Quality’ under the ‘Video’ tab in the Options Menu

    • Performance Mode (60fps)

      • Docked: Optimized for 60fps/900p, can scale down to 60fps/720p

      • Handheld: Optimized for 60fps/720p, can scale down to 60fps/576p

    • Quality Mode (30fps)

      • Docked: 30fps/1080p

      • Handheld: 30fps/720p

      • Quality Mode also enables several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field

BUG FIXES

General

  • Black Market Decals no longer cover Painted portions of some Battle-Cars

  • Trim on Octane no longer changes color when ‘Superman’ Decal is equipped

  • Primary Colors are now consistent on all car bodies

  • Fixed a bug causing Supersonic Trails no longer flicker across player screens during a match

  • Equipped Banners are no longer equipped as a phantom item if they are traded in

  • Boost will now regenerate while waiting for additional players to join a Dropshot match

  • Players can now see the ‘Vote to Forfeit’ option in the menu if they already initiated a forfeit vote

  • Fixed a French translation error related to Takumi RX-T

  • Fixed a Dutch localization error with Uncommon Toppers

Fuente.

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