Eiji Aonuma y Hidemaro Fujibayashi han confirmado que la habilidad Ascender de The Legend of Zelda: Tears of the Kingdom fue implementada en el juego después de ser una función utilizada durante el debug del título.
Fujibayashi menciona que notaron que era muy difícil salir de esas cuevas subterráneas después de bastante tiempo de estar explorándolas, por lo que tuvieron que hayan la firma de meter esta funcionalidad dentro del juego.
Por su parte Eiji Aonuma dice que uno de los retos más grandes con esta habilidad era estar seguros de que al momento de utilizarla el jugador saliera a la superficie donde había utilizado la habilidad y que lo se quedara atrapado en alguna parte donde los tiempos de carga te dejaran en medio del vacío.
Fujibayashi: You know, that reminds me — and I don’t think we’ve shared this anywhere else, but — the Ascend ability was actually the result of a debug feature that we have in the game.
When I was exploring the caves, I would get to the destination where I was trying to get to, and once I checked it out, I would just use the debug code to get to the top. And I thought, Well, maybe this is something that can be usable in the game. And it was right around that time that Mr. Aonuma said, “It’s a pain to go back.”
And to be blunt and honest, cheating can be fun. So that’s why we decided to drop it in there.
Link, in the Sheikah armor, lifts up a sword merged with a Black Lizalfos horn attached to it, freshly Fused with a green glow in Tears of the Kingdom.
Aonuma: But coming up with these cheat code-style abilities, it did create some issues for us. For example, if you give someone the ability to just pass through a ceiling anywhere, there are all sorts of possibilities to account for. We need to make sure that people can continue to play the game properly. We need to make sure there aren’t locations where you’ll pass through the roof and find nothing there because of some data-loading issue or something like that.
So while giving people cheats like this is fun, it takes a lot of time to implement. This is one issue that enjoying this type of gameplay myself may have put into the development process.